Even then, just showing a few parts of the code, like in this case, the code how you made your transition, would be more helpful to us. This behaviour can’t be seen in game, only in studio. 1 3 2 Hi there, unfortunate uploading your whole project isn't very helpful as it's only accesible for those having Gamemaker Studio. I also do use my custom animator instead of roblox’s default Animate script but that can’t be the problem as it always have worked until just now and to make sure I even used it in to animate in another game that use roblox default characters rather than custom rigs and it worked just fine. Recently the animations have been playing in really odd ways, constantly glitching and overlapping each other, it can’t be anything related to the animation weight or priority as I have checked both things several times already and everything looks fine so far (and also because they worked just fine until now). This bug started happening yesterday out of nowhere, my characters are custom rigs, how they work is that the torso of the rig (which connects the other parts of said rig like arms, legs and head) is welded to the player’s real character humanoidRootPart, it’s pretty much a costume, it hides the real body of the player and only shows the rig.
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